buenas
miren tengo un problema cuando comienso a cargar el mapa
lo unico se cierra y me dice que a fallado hl2 (el mapa es de counter strike source)
aqui esta el compile process
-----
** Executing...
** Command: "d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk\bin\ep1\bin\vbsp-"
** Parameters: -game "d:\rt\steam\steamapps\rt_soldat_rt\counter-strike source\cstrike" "D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65"
Valve Software - vbsp- (Dec 11 2006)
2 threads
materialPath: d:\rt\steam\steamapps\rt_soldat_rt\counter-strike source\cstrike\materials
Loading D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt"
Can't load skybox file skybox/hav to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (107304 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 613 texinfos to 251
Reduced 41 texdatas to 35 (1670 bytes to 1463)
Writing D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
1 second elapsed
** Executing...
** Command: "d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk\bin\ep1\bin\vvis-"
** Parameters: -game "d:\rt\steam\steamapps\rt_soldat_rt\counter-strike source\cstrike" "D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65"
Valve Software - vvis- (Nov 8 2007)
2 threads
reading d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
reading d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.prt
256 portalclusters
626 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 69 visible clusters (0.00%)
Total clusters visible: 16385
Average clusters visible: 64
Building PAS...
Average clusters audible: 208
visdatasize:15591 compressed from 16384
writing d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
1 second elapsed
** Executing...
** Command: "d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk\bin\ep1\bin\vrad-"
** Parameters: -both -game "d:\rt\steam\steamapps\rt_soldat_rt\counter-strike source\cstrike" "D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65"
Valve Software - vrad- SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
1496 faces
7 degenerate faces
128656 square feet [18526488.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1489 patches before subdivision
10309 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 568044, max 298
transfer lists: 4.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(11415, 10555, 3752)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2213, 1839, 499)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(500, 372, 78)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(123, 82, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(31, 18, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(8, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1527 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 219/8192 2628/98304 ( 2.7%)
brushsides 2323/65536 18584/524288 ( 3.5%)
planes 4042/65536 80840/1310720 ( 6.2%)
vertexes 3086/65536 37032/786432 ( 4.7%)
nodes 1096/65536 35072/2097152 ( 1.7%)
texinfos 251/12288 18072/884736 ( 2.0%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1496/65536 83776/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 815/65536 45640/3670016 ( 1.2%)
leaves 1142/65536 36544/2097152 ( 1.7%)
leaffaces 1705/65536 3410/131072 ( 2.6%)
leafbrushes 437/65536 874/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10610/512000 42440/2048000 ( 2.1%)
edges 5955/256000 23820/1024000 ( 2.3%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 97/32768 970/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1548/65536 3096/131072 ( 2.4%)
cubemapsamples 17/1024 272/16384 ( 1.7%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 310280/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15591/16777216 ( 0.1%)
entdata [variable] 102247/393216 (26.0%)
LDR leaf ambient 1142/65536 27408/1572864 ( 1.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1824 ( 0.1%)
pakfile [variable] 187661/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 107304/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 1188451 bytes ====
Total triangle count: 4324
Writing d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
20 seconds elapsed
Valve Software - vrad- SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
1496 faces
7 degenerate faces
128656 square feet [18526488.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1489 patches before subdivision
10309 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 568044, max 298
transfer lists: 4.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(11415, 10555, 3752)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2213, 1839, 499)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(500, 372, 78)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(123, 82, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(31, 18, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(8, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1421 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 219/8192 2628/98304 ( 2.7%)
brushsides 2323/65536 18584/524288 ( 3.5%)
planes 4042/65536 80840/1310720 ( 6.2%)
vertexes 3086/65536 37032/786432 ( 4.7%)
nodes 1096/65536 35072/2097152 ( 1.7%)
texinfos 251/12288 18072/884736 ( 2.0%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1496/65536 83776/3670016 ( 2.3%)
hdr faces 1496/65536 83776/3670016 ( 2.3%)
origfaces 815/65536 45640/3670016 ( 1.2%)
leaves 1142/65536 36544/2097152 ( 1.7%)
leaffaces 1705/65536 3410/131072 ( 2.6%)
leafbrushes 437/65536 874/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10610/512000 42440/2048000 ( 2.1%)
edges 5955/256000 23820/1024000 ( 2.3%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 14/8192 1232/720896 ( 0.2%)
waterstrips 97/32768 970/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1548/65536 3096/131072 ( 2.4%)
cubemapsamples 17/1024 272/16384 ( 1.7%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 310280/0 ( 0.0%)
HDR lightdata [variable] 310280/0 ( 0.0%)
visdata [variable] 15591/16777216 ( 0.1%)
entdata [variable] 102247/393216 (26.0%)
LDR leaf ambient 1142/65536 27408/1572864 ( 1.7%)
HDR leaf ambient 1142/65536 27408/1572864 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1824 ( 0.1%)
pakfile [variable] 187661/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 107304/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 1611147 bytes ====
Total triangle count: 4324
Writing d:\rt\steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\RT\Steam\steamapps\rt_soldat_rt\sourcesdk_content\cstrike\mapsrc\de_Bullshit_v4,65.bsp" "d:\rt\steam\steamapps\rt_soldat_rt\counter-strike source\cstrike\maps\de_Bullshit_v4,65.bsp"
me podrian responder lo mas rapido posible =)
gracias...
PD: cuando edite el mapa anterior a este (la base) me salio que 2 solidos no se pudieron cargar los cuales no note antes ni despues