08/29/09
=========
Version 7.0 Release
Campaign updates:
* Added custom made soundtrack by Mark Hünermund Jensen (
http://www.hunermund.dk )
* Added survival mode for the lighthouse map and a remade (non-tilted) survival ship map
* Fixed version mixup giving the "string table error" message
* Fixed items not spawning on first round in safe room
* Updated nav on all maps
First level updates (The Prison):
* Redid some areas (Specially starting area)
* Clipcontrolled a lot of areas to smooth out unwanted bumps
* Added more access points for infected
* Added one more rescue closet near start
* Added new optional route at the end
* Fixed some nav issues
Second level updates (The Prison Yard):
* Redid some areas (Specially office section and sewers)
* Redid crescendo event a bit
* Fixed possible shortcut exploit at crescendo event
* Removed the corner in the crescendo event
* Added more ladders for infected
Third level updates (The Docks):
* Changed area close to crescendo to allow easier infected access
* Fixed some places where players could get stuck
* Added more ladders for infected
* Changed fence placement at crescendo a bit to avoid possible exploit
* Fixed some nav issues
* Fixed crescendo button displaying wrong instruction
Fourth level updates (The Ship):
* Fixed some places where players could get stuck
* Added ladder for the infected to be able to climb aboard at the end
* Added a health cabinet
* Finally fixed water (at the cost of having no ragdolls)
Fifth level updates (The Lighthouse Escape):
* Fixed survivors sometimes surviving being knocked off the cliff into the water
* Removed push in water
* Added more ladders for the infected (Tanks now has access to starting area)
* Fixed some nav issues
* Made skybox edge in water less noticeable
Changelog:
Beta 6.1 Release
Campaign updates:
* Updated nav on all maps
* Bots will no longer run off from starting safe room
* SI can no longer spawn while survivors are in starting safe room
* Fixed survivors spawning in ending safe room or other places on the map
* Fixed conflict with other vpks, meaning Death Aboard wouldn't show up in addons
First level updates:
* Removed possible exploit at crescendo event
Second level updates:
* If map loads in versus the rescue closet near the crescendo event will be gone
* Moved car alarm
Third level updates:
* Made a hole in the roof near crescendo event for balance purposes
* If map loads in versus the rescue closet near the crescendo event will be gone
Fourth level updates:
* Fixed SI spawning inside containers
* Ragdolls no longer fall through containers
* Redid car alarm scene. Survivors can no longer shoot at it.
* Added a push to make sure survivors dont skip ahead too soon on final door event
Fifth level updates:
* Fixed credits not showing
* Changed some areas for balance purposes
* Fixed players not respawning after round restarts
* Added a rescue closet